Thursday, April 28, 2016

Aylo Stormlord

Our Potent Hero is Aylo Stormlord. We will follow his adventures through the many worlds, kingdoms, and rivals he encounters. Lets start this is true journal of the dice fashion, to discover the parameters for Aylo:
Is he aware of Potent Society? Yes, but...
Are one or more of his parents Potents? Yes, and ... They're still alive.
Are both parent Potents? Yes. wow.
Did they raise him? Yes, but ... other folks raised him as well
So far he appears to be born with a silver spoon in his mouth. Lets stir this pot -- he can't have everything handed to him on a silver platter, or we'll have no action:
Are his parents in trouble? Yes.
Does the trouble after his parents know about him?  No, but... others are seizing this chance
Is the trouble after his parents a single Potent? No, but... Its an alliance of potents then.
Are these potents long associates of his parents? No... they're a new group then.
Do these potents follow an 'evil' theme? Yes, and...
Is this a nest of demon lord potents? No, but demons are involved
Is the theme that of death/undeath? No, but they are involved
Is the theme that of monstrousities or corruption? Yes
Lets link him to 2d6-2 worlds:  9-2=7
Classic Races TL 0 Light Magic and Custom Races TL 4
Mountains and Clouds
Air Magic and Water Magic
Fire Magic and Dark Magic
Custom Races TL 2 Racial Boosts and Humans TL 2 Light Magic
Deserts and Clouds
Air Magic+Lakes
He starts out on the first one -- which is to say his parents start out there, and its the point where all of the trouble starts...

Lets build his power set. His title is 'stormlord' -- his 200 area points almost certainly go to controlling the weather. For his personal points, I want a combination blaster and summoner.
Flight (storm lord -10%) [36]
Enhanced Move (flight) 2 [40]
Lightning Bolt: 5d  burning (increased 1/2 D x10 +15%, max range x5 +10%  acc +3 +15%, Surge +20%, Ignores metal armor +150%, Side effect (stuns) +50%, electricty -10%, stormlord -10%) [25*3.6 * .8] = [72]
Wind Storm : 3d crushing (double knockback +20%, overhead +30%, Persistent +40%, five minutes +60%,  32 yard radius  + 250%, selective area +20%, wind attack -5%, stormlord -10%, no wounding -50%) [15*5.2*.425] = [34/5=7]
Wind Wall : As storm, but with Wall [37/5=8]
Fog: Obscure 10 (32 yards +200% penalties are gradual: -1/yard -40%, stormlord -10%) [30]
Storm Shield: 3d Crushing (Aura +80%, Double Knockback +20%, Melee Attack (c-3) +0%, No wounding -50%, stormlord -10%) [15*2*.4]=[12]
Lightning Strike: As lightning blot, convert max range and accuracy bonus to overhead [72/5=15]
Arcing Lightening: 3d  burning (Area effect 16 yards +200%, Surge +20%, Ignores metal armor +150%, Side effect (stuns) +50%, selective area +20%,  emanation -20%,  electricty -10%, stormlord -10%) [15*5.4 * .6] = [49/5=10]
Detect (Weather, long range) [23]
Mind Control (Super natural Beings) [50]
Modular abilities 25 (Only Conjured Elemental Allies -60%) [100]
Five Allies (Conjured+100%, Minion +50%, 100% of total, always show up x4)  [100]
Allies typically come from the DF book, and Aylo uses both air and water elementals, though he favors air on most occasions. He's somewhat fragile, but can pull out solid front line fighters, stays out of reach of most melee combatants, and non-mystical ranged attacks get redirected by wind.

Lets do his weather control now:
Obscure 2 (area effect 8 miles +20%, general weather bonuses, onset 10 minutes -25%, Power modifier -10%) [100*1.2*.65 =78]
 Obscure 8 (area effect 8 miles +20%, general terrain bonuses, onset 10 minutes -25%, Power modifier -10%) [100*1.2*.65 =78]
Lets leave the other points unspent. He looks pretty good, as far as his main powers go. Of course, Aylo is not just bundle of magical power. He's also a person. One who grew up in the courts of kings and in the shadow of power, but a person none the less. But before we grow that person, lets see what his parents and the world he grew up in is like.
Life and Transformation Wards and Curses / Illusions
Transformation and Technology Blaster / Wards and Curses
Is the first one his mother? Yes
Mother: Military,  Fragile, Unkempt Clothes, Softly Spoken, Very limited social circle, Hope/Fear:Family
Father: Agriculture, Fragile, Tasteful Clothes, Head cocked sideways, Has strong feeling about political/religious authorities, Hope/Fear:Money
They both have transformation  with wards and curses -- you'd have think their child would have inherited something along those lines... His mother leans towards life magic and illusion though, while the father leans towards technology and blasting. Gilrun Stonemaker has a transmutation power set, focused on metal, wood, stone, and other hard, worked substances.  Elsena goodwitch focuses on wards more, setting up long term effects that transform living creatures or trap the nonliving. She is a master of disguise and misdirection.

Lets flesh out this world he grew up on a little more.
Goblins.
Spells: Coolness, Walk on Air
Humanoid Glow Fish
Theme: Underworld
Relevant Terrain
So we have TL 0 goblins whose mages can ride the winds and control the weather, and Fish People at TL 4. And deep sea fish people with ugly fangs. Presumably they use the deep sea vents to fashion their gear. This sounds like a good place to raise a budding Stormlord. In fact, he probably has a goblin teacher.
Hir-brit: Foreign, Eating, Limp, stoop, or hunch, Cruel Face, Dull and Expressionless, More moral than they appear, Hope/Fear:Politics
Interesting. Our goblin is a crippled political exile with a staunch moral standing. That's very wise old master. It is to his experienced care that Aylo is entrusted when necessary. We'll make Hir-brit a 187 point ally.  As a character without powers, Aylo is 246 points, with 4 unspent -- but I suspect things will come up.

Attributes: [180]

ST 12  [10]       HP 12 [0]
DX 12 [40]   Per 12 [10]
IQ 12   [40]  Will 12 [10]
HT 12  [20]     FP 12 [0]

basic speed 6 [0]
Move 6 [0]
Air Move 12/48

Disadvantages: [-37]
Code of Honor (fight fair, show respect) [-5]
Intolerance (Sadism) [-5]
Impulsive [-10]
Greedy (CR 15) [-7]
5 quirks (to be determined) [-5]

Advantages: [78]
Combat Reflexes [15]
Weather Magic 5 [25]
Ally (Hilbrit, FA 15, 75%) [9]
Appearance (handsome) +4/+2 [12]
Goblin (native speech) [3]
Aquatic (accented) [4]
language (10 more) [10]

Skills:[71]

Thaumatology13 IQ+1 [12]
Occultism12 IQ [2]
Research 12 IQ [2]
Meditation 11 Will-1 [2]
Naturalist 11 IQ-1 [2]
Public Speaking 13 IQ+1 [4]
Diplomacy 12 IQ [2]
Saviore Faire (Nobility) 12 IQ [1]
Acting 12 IQ [2]
Streetwise 12 IQ [2]
Intimidate 11 IQ [1]
Control Weather 17 IQ+5 [2]
Staff12DX[2]
Innate Attack (lightning) 19 DX+7 [4]
Aerobatics 12 DX [4]
Judo 11 DX-1 [2]
Karate 11 DX-1 [2]
Throwing 11 DX-1 [1]
Forced Entry 12 DX [1]
Search 11 Per [1]
Flying 12 HT [2]
Riding 11 DX-1 [1]
Survival (plains) 13 Per+1 [4]
Survival (open ocean) 11 Per-1 [1]
Strategy 12 IQ [4]
Tactics 11 IQ-1 [2]
Games (chess) 13 IQ+1 [2]
Dancing 11 DX-1 [1]
Literature (old legends) 13 IQ+1 [2]
Traps (magical) 12 IQ [2]
Hidden Lore (potents) 12 IQ [2]
Sense Potent Magic 12 IQ [2]

And that's Aylo the person. He doesn't have much in the way of possessions, but then again, he doesn't need much, does he? This is a session 0 of sorts, and I look forward to seeing what happens to Aylo storm lord.

UPDATE: 1 point is spent on intimidate. He has (3) points in reserve

No comments:

Post a Comment