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The version of infinity being run is lacking in supernatural firepower: there is some, but the supernatural tend to not work very well on worlds its not from, at least in quantas 5 and higher. This is about heroes that use technology, not magic, to achieve their goals.
The game isn't just about defeating zone Beijing. Its also going to have a strong focus on the politics of centrum, infinity, and china. Their is also not a main party of PC's, but we'll switch view points fairly often, visiting soldiers and agent fulfilling missions, leaders analyzing data and trying to out maneuver each other in the beuracratic quagmire, and pawns trying to eek out a living.
As such, I'm going to do a lot of character generation. And a lot of its fast. Rather than wild cards are eyeballed stats, I'm going to use the Power ups from gurps action 4 on a bunch of simple attribute templates. And yes, I'm running this in many ways as a game that's essentially about action.
The core 'solo play' mechanic is 'The Collaborative Gamer'. The system was designed to be GM-less, rather than for specifically solo play, and some tweaks are needed to make it useful in an action context rather than a fantasy one, but its core is really good, and I'll be using it a lot.
I hope you enjoy this series!
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