Friday, January 21, 2022

Portal Complex: Rules for the Complex

The Portal Complex is centered around the complex itself. The complex is large, spans multiple worlds, and will be generated at random. We will largely be using Starship Geomorphs for the maps. 

Some doors will be closed, some doors will go outside into hostile planetary environments, and some doors will be various sorts of portals. We'll use a modifier to try and keep the complex at any given location an manageable size.

We will be using the scavenging rules from After the End: 2 pages 38 and 37 to pad our results. Because this complex is not actually in an after the end scenario, all rolls are at +4, and all monetary values are quadrupedal.

Ultra tech items will sell for x20 the first time, then x15, then X10, going on down the range and speed table, until it reaches it's minimum value.  The minimum price is double the listed price if the item can be used, half the listed price if it's a usable part, and a tenth of the listed price if it's broken but shows potential for reverse engineering or raw materials.

Geomorph Odds (470 options)

  • Full Geomorph  (120 options)
  • Edge Geomorph (160 options)
  • Corner Geomorph (120 options)
  • Interstitial Geomorph (4 options -- 5 times as likely for 20)
  • Elevator Geomorph (4 options - 5 times as likely for 20)
  • Train or Tram (2 options - 10 times as likely for 20)
  • Flight Deck (6 options)
  • Something new (4 options)

Door Odds

  • Absent
  • Portal
  • Outside
  • Locked
  • Lacking Power
  • Open
  • Unlocked 
  • Something New 

Subtract 1 from the result each time a portal is found or five modules have been discovered, add +1 if in an edge geomorph or +2 if in a corner

We want to keep the planets quite hostile, but we also want to make them accessible. The following options for planetary environments:

  • Airless
  • Icy
  • Something New

Going outside doesn't always lead into the open either:

  • Buried
  • Tunnels
  • Open 
  • Something New

Immediate Danger:

  • None
  • Gunbot
  •  Something New

Compartment Problems

  • None
  • No Power (roll again)
  • Environmental Leak
  • Something New

Outside Door

  • Open Air
  • Tunnels
  • Burried
  • Something New

Gate Status

  • Broken
  • One-Way
  • Two-Way
  • Something New

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